AI Insights · Timothy · June 2022
Top High Fantasy Games on Android in Europe: Q2 2022 Performance
Discover how the top 5 high fantasy games performed on the Android platform in Europe during Q2 2022, with insights on weekly downloads, revenue, and active users.
Throughout the second quarter of 2022, the top high fantasy games on the Android platform in Europe demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Coin Master from Moon Active saw a consistent increase in weekly revenue, starting at approximately $4.3M in late March and peaking at around $4.6M by the end of June. Weekly downloads, however, showed a downward trend, beginning at nearly 198K in early April and dropping to about 128K by the end of the quarter. The game's weekly active users also witnessed a decline, from around 1.6M in late March to approximately 1.5M by the end of June.
Empires & Puzzles: Match-3 RPG by Small Giant Games had fluctuating weekly revenue, starting at around $1.1M in late March, dipping to about $775K in early May, and reaching a high of approximately $1.4M by late May. Weekly downloads remained relatively stable, averaging around 28K to 32K throughout the quarter. The weekly active users showed a slight decline, starting at approximately 834K in late March and ending at around 738K by the end of June.
Clash of Clans from Supercell experienced significant fluctuations in weekly revenue, starting at around $1.5M in late March, dropping to about $583K by late May, and then rebounding to approximately $1.4M by the end of June. Weekly downloads varied, beginning at around 123K in late March, dipping to about 90K in mid-June, and rising to approximately 119K by the end of the quarter. The game's weekly active users remained robust, averaging around 14.5M throughout the quarter.
Lords Mobile: Kingdom Wars by IGG.COM displayed a positive trend in weekly revenue, starting at approximately $781K in late March and peaking at around $1.3M by late May. Weekly downloads showed a downward trend, beginning at around 185K in late March and decreasing to about 149K by the end of June. The weekly active users also saw a decline, starting at around 513K in late March and ending at approximately 465K by the end of the quarter.
RAID: Shadow Legends from Plarium Global Ltd had a steady weekly revenue, starting at around $658K in late March, peaking at approximately $788K in late April, and ending at around $608K by the end of June. Weekly downloads remained relatively stable, averaging around 42K to 55K throughout the quarter. The game's weekly active users saw a slight decline, starting at approximately 300K in late March and ending at around 252K by the end of June.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.